I was the level artist for the endgame Tower of Trials mode in Godfall. Tasks included were blocking out the walls + floor kit and placing it in the level, focusing on the readability of the larger shapes +some lighting/fog placement for this room. The kit was taken to final polish by Dekogon.
Materials - Enrico Tammekänd
Lead Asset Artist - Evan Mcknight
Props - Robert Goldney, Dekogon
Env Art Director - Tim Simpson
Shader Wizard - Kurt Kupser
Concept Art - David Noren
All screenshots taken in engine.
https://www.godfall.com/