Some of the rooms I made for the Tower of Trials in Godfall. I was responsible for full Level Art (foreground/midground/background), modeling the architecture kit (first pass) for level design/outsource, set dressing, composing background vistas, and fog placement. Had lots of fun with the kitbash exploration.
Lighting Direction - Tim Simpson
Materials - Enrico Tammekänd
Shaders/Material Tuning - Kurt Kupser
Lead Asset Artist - Evan Mcknight
Vegetation - Cat Yang
Architecture Kit Concepts - David Noren
All screenshots taken in engine.
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