Worked on a few key areas for the Water Realm as Level Artist, including the main entrances between zones. Had lots of fun exploring shapes, POI's, and compositions. Tasks included are full level art (foreground/midground/background), set dressing, first pass blockout on architectural kit, and composing the background vista in the 2nd shot.
Env Art Director - Tim Simpson
Technical Shader Director - Kurt Kupser
Foliage - Cat Yang, Art Bully
Lead Asset Artist - Evan Mcknight
Materials - Ana Rodriguez, Enrico Tammekänd
Props - Artbully, Dekogon, Robert Goldney
All screenshots taken in engine.
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